5G helps Avatar 2 move forward, revolutionizing motion capture in film

5G REPORTER

The sequel to the blockbuster James Cameron movie Avatar — Avatar 2 — was pushed back several times because the level of motion capture required to make the film could not be executed effectively using a 4G network. Fortunately, challenges associated with ‘too much data’ is exactly the kind of issue that 5G was designed to address.

 

Verizon Media’s new 5G studio with motion capture stage and technology that allows for augmented reality content. (Verizon Media/RYOT)

 

Time limitation in processing all the data needed to deliver Avatar 2 can be easily resolved using 5G-enabled game engines. With the data processing power of 5G, developing the sequel will no longer need rendering farms to produce image because 5G-enabled game engines will do all the heavy lifting. Recently, Verizon Media and RYOT announced a new partnership to open a production studio in Los Angeles powered by Verizon’s 5G and RYOT’s motion capture tech. The cooperation brings together Verizon’s expertise in 5G technology and RYOT’s experience in the creation of immersive media content. Nigel Tierney, head of content for RYOT at Verizon Media, said that “the new studio is a hub for creating augmented reality, virtual reality, and 360-degree videos.”

The process of creating animated films has been historically hindered by the level of rendering. For an artist to change even the smallest detail during production, the content is sent to rendering the farm while the artist waits for the results without the guarantee that the issue will be resolved. In Avatar’s case, the amount of time required to send the content back and forth to render farm has inhibited the creation and release of the sequel.

 

5G is revolutionizing Motion Capture film, such as James Cameron’s Avatar 2.

 

Using 5G-enabled motion capture in the creation of animated films such as Avatar “takes away things that have historically inhibits artists, like rendering: Instead of having to change aspects like lighting, send it to the render farm and then wait to see the results,” said Tierney, “now you can have that in real-time using game engine technology and 5G.”

According to Verizon Media, the technologies and equipment implemented into the studio offer impressive capabilities in mixed reality and motion capture. These capabilities are designed for producing immersive and interactive media. The capabilities of Verizon 5G and motion capture technology from RYOT was recently showcased at the premiere of the film Star Wars: The Rise of Skywalker. During the premiere, new troopers in an authentic Star Wars environment were showcased in real-time. This was attained using actors in motion capture suits miles away from the event. The actors’ motion was captured and projected digitally onto the screen in real-time. Verizon Media’s next-gen motion picture studio takes this content-creation approach to new heights allowing producers such as James Cameron to deliver animation film of high quality in no time.

It is undeniable that 5G will revolutionize motion capture. After waiting for years without any hope, Avatar 2 is being created and will be in theaters in December 2021, thanks to 5G.

Background on 5G

For most, 5G is intended to address major issues and challenges facing societies in the 21st century, such as congestion in cities, transportation, communication, and so on. Even though this is true, 5G has a variety of capabilities ranging from high capacity to reliability, to low-latency, to high-speed connectivity. All these currencies can be exploited to address big and small challenges and hurdles in various sectors, including the production of animated films such as James Cameron’s Avatar 2.

 

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